
EROGE GAMES ON STEAM PATCH
Thanks to a quick grammar patch most of the unfortunate lines have been fixed, but that change alone can’t make a story worthwhile. Sometimes they are even nude, minus careful (and often anatomically incorrect) covering of a few regions.Īs far as story is concerned, it feels undeniably average. The latter camp should be very pleased with the game since it has a copious amount of CGs to showcase each character in compromising positions. Either they avoided it because of the artwork or bought it purely for that reason. Yes, theoretically anyone could enjoy the artwork but it’s doubtful the designers really considered a lesbian, bisexual, or queer audience when creating the artwork.Įven though we have sayings like “don’t judge a book by its cover,” that’s exactly what innumerable players did with Sakura Spirit. Each character has a typical “moe” permablush style face paired with a very large chest, hips, and whatever else is stereotypically deemed to be attractive to the typical guy. Sakura Spirit is not subtle with its intent to titillate heterosexual men. Simple: It was the designs of each woman in the game. What was it that caused one small visual novel to gain so much attention? People all jumped on board writing ridiculous, juvenile reviews and posting screenshots on their accounts. Where most new games on Steam get a few dozen players during the first week, Sakura Spirit had an immediate player base. As such, when Sakura Spirit launched on Steam, the community went absolutely ballistic. We have finally begun to take formative steps toward sexuality in games in the West, but they still feel very childish in execution. The strange concept that violence is okay, but sexual content is not, has been present on Steam as well as game consoles for a long time. However, show one scantily-clad character or make one heavy-handed sexual euphemism and the content inexplicably becomes more “adult” than seeing a character’s head bursting open with sickening detail in slow motion. Parents may not like it so much, but they buy their kids games like Call of Duty anyway. From my North American perspective, video games (and all media to an extent) are bracketed by ridiculous notions of “maturity.” For some reason, it has become acceptable and expected that young children can view depictions of violence in games.
